I'm not certain whether this is truely common to bipolar sufferers, or just to me, but I'll illustrate it anyways.
People with Bipolar, we don't really have personalities. We are the result of many overlapping layers of imitations of those around us.
Myself personally, if I'm suffering a low or medium functioning moment, I tend to emulate others more proactively, which is sometimes for the worse.
If a sufferer goes to a movie, and they identify with a character, or character(s), they will try very hard to copy and imitate the likeness, personality traits, and responses that they saw in the person on-screen.
If the movie is very action packed, then the sufferer might be tempted to act very foolishly, and do things they normally wouldn't do, putting them in harms way.
The trustee of the bipolar patient needs to be aware of this tendency, so they might watch for sudden and unexpected changes in behavior.
The sufferer needs to be brought back down to earth, as it were, and to try to act more normally, and leave the fantasy characters on the screen where they belong.
Now, this isn't to say that this behavior pattern is all bad, only if the sufferer acts very dangerously, or does anything of that sort.
If the sufferer identifies with the character and begins to emulate that character, they will more than likely continue to do so forever afterwards.
Adding a piece of another person to their psyche is not bad, because unfortunately, as I understand it, a bipolar person by themselves is lost without some sort of role model for their entire life, and every action.
There is very little of the sufferer's personality which can be called their own.
They are the composition of a bunch of people around them.
Before onset of bipolar, is the most original pieces of the person there are, but once bipolar has been determined and established, much of the remaining pieces of that person, are copied conciously and actively from their environment.
If they don't partake in trying to copy other people's good nature, and positive actions, then they can feel isolated and begin to self destruct.
This is a very complex and fundamental part of the sufferer, and is not easily explored here enough, I will re-visit this subject, and try to show this from more angles, as time progresses.
When the sufferer is very low functioning, their entire personality splinters and becomes only a thin shadow of what they once were.
If the sufferer has been unfortunate to have fallen to such a low functioning state, then they have to replace the missing or broken pieces of who they were, with what they see is positive and good as a replacement.
It's as if the sufferer was a house in a hurricane or other major natural disaster.
Only a few fragments of the person is left behind, and those so very few are the only things of the original person that will ever be there, again.
It is going to happen, that they replace missing parts of themselves with goodness from people, whether imaginary or real, and is healthy.
I am not trying to say that it is bad, just that recklessness can be mixed in, if the sufferer is not in total control of themselves.
Actions which the sufferer sees themselves doing, and are unable to resist doing, can use mental imagry, to regain control over their impulses.
My personal technique, is to imaging a large ant hill, and the ants coming out as the urges to do something I don't want to do, and often should NOT do.
I imagine a hammer, smashing the ants as they come one by one out of the ant hill.
If the ants start coming out in a stream, a very intense urge to do something I do not or should not do, I imagine a large piston coming out of the sky and landing on the ant hill, smashing the large swarm of ants, killing off all the negative urges in one large single action.
These visualizations will have to be invented and tailored to the sufferer on a case by case basis, and should be used to help them put a mental image, to urges and actions which they would rather have control over.
~7R0N!
Both a medical and a technical journal of private information pertaining to ABOG Games(c), and Minus Bipolar(c). The information is provided publicly, and the author does not condone the use of any such data contained herein. ~Kiyote!
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Tuesday, April 26, 2011
Saturday, April 9, 2011
Physics Engine Stuff [ABOG]
http://www.gamasutra.com/resource_guide/20030121/jacobson_01.shtml
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http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
/
very good read.
Includes gravity & snake based behavior.
~Kiyote!
//
http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
/
very good read.
Includes gravity & snake based behavior.
~Kiyote!
Friday, April 8, 2011
QB / QuickB COPYPASTA [ABOG]
"this limits your code to work only on pure dos or dosbox"
I've gotten my XMS/EMS solution to run under WinXP's regular DOS Window, as long as I had a *.PIF or a *.LNK file set up first that demanded EMS/XMS support be given to the DOS window/box.
~Kiyote!
I wonder if what I did classifies as "UNREAL MODE," I will have to look into that.
Thanks for pointing that out for me. I'll compare notes.
"I have some SVGA work" ~ yes please post examples.
I'm going to be posting the original source of my SVGA routines, as well as all the modifications I did to make it work 2X better.
[3RD EDIT]
The reason that I want to push the SVGA stuff so much in QB, QuickB, is because I found out a trick that lets you use the lowest 2 bits of the RGB color value as a 1 or 2 bit greyscale, and like how 3D ppls use a gray over a 3D object say to map the normals, I'm going to use my small sliver of grayscale as embeded markings of level data, physics data.
I can set bit 1 of either the R, the G, or the B, and say that bit is the horizontal floor indicator.
You can detect, by the individual pixel, at the main sprite's feet, whether it's standing on a floor, or something with no floor, aka gravity should pull them down further.
I can then use the other 2 channels, those other 2 bits, for vertical walls facing left, and vertical walls facing right.
I could use bit 2, in any channel, to show that an enemy is occupying space.
This is all very technical, and again, will be detailed extensively, with working example QB / QuickB files to tinker with.
You'll be able to draw a packman maze, simply by having a trail of bit 1 in any one channel, around the border, and if you give the screen a slightly complex background, the slight shift in color, barely percievable, will be impossible to detect, but your game sprite will have a path it can follow, embedded in the image itself.
The reason bits 1 and 2 in the color channels are free to be used like this, cause if you upscale your SCREEN 13 colors to SVGA, you have to do this.
R = (R * 4) + 3
or
R = (R * 4)
Notice, that 3 is bits one and bit two.
If I do NOT add 3 to the color value which was shifted from 6 bit color to 24 bit color, then it is there, empty, and can be used for the aforementioned greyscale technique.
_________________
Banana phone! We need more lemon pledge. * exploding fist of iced tea! * I see your psycho cat and counter with a duck that has a broken leg, in a cast.
I've gotten my XMS/EMS solution to run under WinXP's regular DOS Window, as long as I had a *.PIF or a *.LNK file set up first that demanded EMS/XMS support be given to the DOS window/box.
~Kiyote!
I wonder if what I did classifies as "UNREAL MODE," I will have to look into that.
Thanks for pointing that out for me. I'll compare notes.
"I have some SVGA work" ~ yes please post examples.
I'm going to be posting the original source of my SVGA routines, as well as all the modifications I did to make it work 2X better.
[3RD EDIT]
The reason that I want to push the SVGA stuff so much in QB, QuickB, is because I found out a trick that lets you use the lowest 2 bits of the RGB color value as a 1 or 2 bit greyscale, and like how 3D ppls use a gray over a 3D object say to map the normals, I'm going to use my small sliver of grayscale as embeded markings of level data, physics data.
I can set bit 1 of either the R, the G, or the B, and say that bit is the horizontal floor indicator.
You can detect, by the individual pixel, at the main sprite's feet, whether it's standing on a floor, or something with no floor, aka gravity should pull them down further.
I can then use the other 2 channels, those other 2 bits, for vertical walls facing left, and vertical walls facing right.
I could use bit 2, in any channel, to show that an enemy is occupying space.
This is all very technical, and again, will be detailed extensively, with working example QB / QuickB files to tinker with.
You'll be able to draw a packman maze, simply by having a trail of bit 1 in any one channel, around the border, and if you give the screen a slightly complex background, the slight shift in color, barely percievable, will be impossible to detect, but your game sprite will have a path it can follow, embedded in the image itself.
The reason bits 1 and 2 in the color channels are free to be used like this, cause if you upscale your SCREEN 13 colors to SVGA, you have to do this.
R = (R * 4) + 3
or
R = (R * 4)
Notice, that 3 is bits one and bit two.
If I do NOT add 3 to the color value which was shifted from 6 bit color to 24 bit color, then it is there, empty, and can be used for the aforementioned greyscale technique.
_________________
Banana phone! We need more lemon pledge. * exploding fist of iced tea! * I see your psycho cat and counter with a duck that has a broken leg, in a cast.
KikiAI programming hiccup & old computer tech movie [ABOG]
Well, seemingly simple english words, KikiAI tripped up on, and I think I just realized a second ago why she missed speaking some of the words. Forgot to strip out CHR(10) and CHR(13) LF and CF characters from her input stream.
Also.. movie to find / order via Amazon or fleabay..
"Billion Dollar Brain" // Michael Caine / Karl Malden /// 1967
/
I saw most of this one day, and it's actually about computer espionage, and computer hacking WAYYYYY back when they were still mainframe batch processing monsters of machines. Very cool time capsule to crack open & enjoy like an omlette.
~7R0N!
Also.. movie to find / order via Amazon or fleabay..
"Billion Dollar Brain" // Michael Caine / Karl Malden /// 1967
/
I saw most of this one day, and it's actually about computer espionage, and computer hacking WAYYYYY back when they were still mainframe batch processing monsters of machines. Very cool time capsule to crack open & enjoy like an omlette.
~7R0N!
Thursday, April 7, 2011
Current progress on KikiAI [ABOG]
http://www.freebasic.net/forum/viewtopic.php?p=155154#155154
KikiAI can now speak from the clipboard.
※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※
It makes me so happy that Kiki has a voice now that can read just about anything.
Alot of times, I get so busy, my eyes fall asleep, my nickname for them refusing to work when I have alot to read, even if I'm wide awake.
This is going to help me alot, because I can multitask even more now, with KikiAI in my ear, and my eyes occupied by 3 monitors at once.
~Kiyote!
KikiAI can now speak from the clipboard.
※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※
It makes me so happy that Kiki has a voice now that can read just about anything.
Alot of times, I get so busy, my eyes fall asleep, my nickname for them refusing to work when I have alot to read, even if I'm wide awake.
This is going to help me alot, because I can multitask even more now, with KikiAI in my ear, and my eyes occupied by 3 monitors at once.
~Kiyote!
look@later
http://www.freebasic.net/forum/search.php?search_id=1981549400&start=150
/
http://www.freebasic.net/forum/viewtopic.php?t=5064&postdays=0&postorder=asc&highlight=kiyote&start=45
//
The link to Mandelbrot Dazibao died, but I found the entire site on the wayback machine..
This link DOES in fact work, and anyone in DOS should go here, cause it covers SVGA very well.
~Kiyote!
http://web.archive.org/web/20080306002308/http://www.mandelbrot-dazibao.com/Main/Main.htm
/
The actual site in question.
//
Uses raycasting, same idea/concept of the TRON LIGHTCYCLES, by rendering simple geometric objects.
His site is just too cool to fade away..
/
http://www.freebasic.net/forum/viewtopic.php?t=5064&postdays=0&postorder=asc&highlight=kiyote&start=45
//
The link to Mandelbrot Dazibao died, but I found the entire site on the wayback machine..
This link DOES in fact work, and anyone in DOS should go here, cause it covers SVGA very well.
~Kiyote!
http://web.archive.org/web/20080306002308/http://www.mandelbrot-dazibao.com/Main/Main.htm
/
The actual site in question.
//
Uses raycasting, same idea/concept of the TRON LIGHTCYCLES, by rendering simple geometric objects.
His site is just too cool to fade away..
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