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Sunday, January 1, 2012

Forcing PixelPlus256 to accept outside sprites

I've found that if you overwrite your sprite file from QBasic with these

AC 5F

in bytes 2 and 3, then, PixelPlus256 accepts your sprites without the "Invalid File Format" error.

I've only tested it 3 times, so I doubt it's foolproof, but, hey.  A hex editor, and luck!



~Kiyote!

Plus, trying to import the sprites from what you're used to, and getting that xxxx error used to piss me off.