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Showing posts with label qbasic dos game programming. Show all posts
Showing posts with label qbasic dos game programming. Show all posts

Sunday, January 1, 2012

Forcing PixelPlus256 to accept outside sprites

I've found that if you overwrite your sprite file from QBasic with these

AC 5F

in bytes 2 and 3, then, PixelPlus256 accepts your sprites without the "Invalid File Format" error.

I've only tested it 3 times, so I doubt it's foolproof, but, hey.  A hex editor, and luck!



~Kiyote!

Plus, trying to import the sprites from what you're used to, and getting that xxxx error used to piss me off.